using VRage.Game.Components;
using VRage.Game.Voxels;
using VRage.Voxels;
using VRageMath;

namespace Sandbox.Engine.Voxels
{
	public interface IMyVoxelDrawable
	{
		IMyStorage Storage { get; }

		Vector3I Size { get; }

		Vector3D PositionLeftBottomCorner { get; }

		Matrix Orientation { get; }

		Vector3I StorageMin { get; }

		MyRenderComponentBase Render { get; }

		MyClipmapScaleEnum ScaleGroup { get; }
	}
}
